It's a bunch of microgames but theme is balance because that was the theme of the game jam. There are 10 microgames and each is themed around balance but not necessarily with the same interpretation. Symmetry, evenness, equality, physical balance, karmic balance, and there's even a balance sheet. Every microgame increases in difficulty every 10 levels (except Strength Puzzle) up to a max at level 40. The goal is to get to the highest level you can.  You will know if you've won the microgame because it will always show a green checkmark when you've won. If you do not see a green checkmark by the end of the round you have lost that round.

Controls
In case it wasn't obvious by the controls image on the starting screen, the only controls that work are the cursor/arrow keys and spacebar. The spacebar is used to submit/confirm your answer in most of the minigames. If you haven't gotten a green or red checkmark yet then you probably need to press space to confirm your answer.

Microgames
 - Balance Sheet: Self explanatory if you've ever filled in a balance sheet. Just fill in the missing entry. If you've never done a balance sheet I don't know how to explain this one to you.
 - Blocks: There are two scales. The left one has blocks with labelled weight while the right one has unlabelled blocks. The left scale does not show the total weight while the right one does. You need to pick the block that will make the scales equal weight.
 - Dots: You need to pick the side with less black squares.
 - A Normal Day: The guy will go through good and bad events. You need to choose whether a good or bad event should happen to them so an equal amount of good and bad has happened to them.
 - Ones and Zeroes: +1s, -1s, and 0s approach a box. You need to figure out how much the box increased or decreased by and then choose the appropriate amount to add or subtract to make it equal zero.
 - Sculpting: Memorize the right sculpture and copy it.
 - Seesaw: Pick the option with an equal amount of squares as the one on the right side of the seesaw.
 - Strength Puzzle: Copy the right side. Both the boulders and player character need to be in the same positions. Don't forget to use space to confirm your answer.
 - Tightrope: Just follow the arrows.
 - Waves: Make both sides symmetrical by changing the length of the left rectangles. Don't forget to use space to confirm your answer.

Built with Phaser 3.

Source available on GitHub: https://github.com/GopherLoaf/Balance-It-

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGopherLoaf
GenreAction, Puzzle
Made withPhaser
Tags2D, minigames, Pixel Art, poorly-drawn, warioware

Comments

Log in with itch.io to leave a comment.

This is awesome! Love all the different interpretations of balance, as well as the doodle style!! You did so well with this.